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Guardians Of The Galaxy Graphics Settings

Curiosity'south Guardians of the Galaxy is the latest game from the studio backside the latest Deus Ex games, EIDOS Montreal. Powered past the Dawn Engine, information technology'due south time to benchmark it and encounter how it performs on the PC platform.

For this PC Performance Assay, nosotros used an Intel i9 9900K with 16GB of DDR4 at 3600Mhz, AMD's Radeon RX580, RX Vega 64,  RX 6900XT, NVIDIA'southward RTX 2080Ti and RTX 3080. We also used Windows 10 64-bit, the GeForce 496.49 and the Radeon Software Adrenalin 2020 Edition 21.ten.2 drivers. As nosotros've already reported, the AMD 21.ten.three drivers innovate lighting/shadow issues. Moreover, the GTX980Ti had major functioning issues (that NVIDIA and EIDOS Montreal are currently investigating).

Marvel's Guardians of the Galaxy CPU scaling-fixed

EIDOS Montreal has implemented a few graphics settings to tweak. PC gamers tin arrange the quality of Textures, Anisotropic Filtering, Level of Detail, Light Scattering, and Shadows. In that location are also options for Screen-Infinite Reflections, Motion Blur, Radial Blur, Chromatic Abnormality, Depth of Field, Lens Flares. And, every bit nosotros've already said, the game supports both NVIDIA DLSS and Ray Tracing.

Marvel's Guardians of the Galaxy graphics settings-3 Marvel's Guardians of the Galaxy graphics settings-1 Marvel's Guardians of the Galaxy graphics settings-2

Marvel'south Guardians of the Galaxy features a congenital-in benchmark tool that appears to be representative of the in-game functioning. Therefore, nosotros've decided to employ information technology for both our CPU and GPU benchmarks.

In order to find out how the game scales on multiple CPU threads, we faux a dual-cadre, a quad-cadre and a hexa-core CPU. And, to be honest, we were pleasantly surprised by the game's functioning on our dual-core organisation. With Hyper-Threading, our imitation dual-core system was able to button an average of 87fps at 1080p/Max Settings/No Ray Tracing (though there were some drops to the 50s). Without Hyper-Threading, the game was crashing while loading.

Marvel's Guardians of the Galaxy CPU benchmarks

What's also interesting here is how Hyper-Threading can impact each system. As nosotros can see, our simulated quad-core system saw a noticeable improvement. On the other paw, our hexa-core system was slightly slower with Hyper-Threading. And lastly, our octa-core system was noticeably slower with Hyper-Threading. Every bit such, we suggest disabling it if you lot own a CPU with more than six CPU concrete cores.

Marvel's Guardians of the Galaxy as well benefits from faster RAM modules. As we can come across, in that location is a noticeable performance deviation between DDR4-2666, DDR4-3000 and DDR4-3800.

Marvel's Guardians of the Galaxy memory benchmarks

About of our GPUs were able to push more than 60fps at 1080p/Max Settings/No Ray Tracing. Hell, even our AMD Radeon RX580 was able to offering a polish experience with an average of 70fps.

Marvel's Guardians of the Galaxy GPU benchmarks-1

At 1440p/Max Settings/No Ray Tracing, our meridian four GPUs were able to offer more than than 60fps. As for 4K gaming, our meridian three GPUs were able to deliver a smooth gaming experience. And if that wasn't enough, RTX gamers can also enable DLSS in order to further improve the game'southward functioning.

Marvel's Guardians of the Galaxy GPU benchmarks-2

Graphics-wise, Marvel's Guardians of the Galaxy looks cracking. All of the characters are highly detailed, and the environments expect cracking. Animations likewise appear to be quite polished. However, the PC version currently suffers from some awful LOD issues. Even on Max Settings, the game has major pop-in issues. Ironically, these popular-in issues do not appear to be nowadays in the Xbox Series X version. And then yes, that's something that EIDOS Montreal volition have to fix.

In determination, Curiosity's Guardians of the Galaxy does not require a high-cease PC system. The game can currently run on a wide range of graphics cards and CPUs. Furthermore, both NVIDIA and AMD users can enjoy the game's Ray Tracing effects. Equally such, it's unfortunate that the game suffers from some small-scale (only annoying) tech issues. As we've said, the game is completely broken on the Maxwell GPUs. Moreover, it lacks a FOV slider and there are some atrocious pop-in problems. If EIDOS Montreal manages to set up these issues, Marvel'southward Guardians of the Galaxy will easily become a candidate for one of the most optimized games of 2021!

Marvel's Guardians of the Galaxy DLSS Quality-6 Marvel's Guardians of the Galaxy DLSS Quality-1 Marvel's Guardians of the Galaxy DLSS Quality-2 Marvel's Guardians of the Galaxy DLSS Quality-3 Marvel's Guardians of the Galaxy DLSS Quality-4 Marvel's Guardians of the Galaxy DLSS Quality-5

John is the founder and Editor in Main at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-difficult PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to exist one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic defended 3D accelerator graphics bill of fare, Voodoo ii. John has likewise written a higher degree thesis on the "The Development of PC graphics cards." Contact: Email

Source: https://www.dsogaming.com/pc-performance-analyses/marvels-guardians-of-the-galaxy-pc-performance-analysis/

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